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DOOM Neo Geo progress...You guys are insane...
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152,882 views13,003likes7:51ModernVintageGamerOriginal Release: 2026-06-08

A significant challenge in porting Doom-style games to the Neo Geo is implementing dynamic floor and ceiling rendering. In the current implementation, floors and ceilings are static and do not move with the player, creating a sensation of being suspended while walls move toward the player. This is one of the most challenging aspects of creating a true 3D world in raycasting games, as it requires complex calculations to maintain the illusion of depth.

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