In space games, missions often include resource collection objectives where players gather components and gear. The video shows players prioritizing looting over other mission objectives, demonstrating how players must balance multiple goals within a single operation. This illustrates the concept of mission prioritization and resource management in cooperative gameplay.
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This Star Citizen Battle Felt Like a MovieIndexé :
Today the Star Memers took on the new Tactical Strike Groups in Star Citizen… and honestly this whole operation felt like a movie. Over 20 of us formed up for one massive org operation with fully crewed ships, fighters everywhere, huge space battles, trench runs, boarding action, and complete chaos from start to finish. What started as “just trying the new mission” quickly turned into one of the coolest large-scale experiences I’ve had in Star Citizen. This is the kind of gameplay that makes the verse feel alive. Big shoutout to the Star Memers for showing up and making this operation unforgettable. If you enjoy cinematic org gameplay, massive space battles, piracy, emergent chaos, and community-driven moments, make sure to subscribe because we’ve got a LOT more operations planned. ---------------------------------------------------------------- HitboTC is a variety streamer, gamer, family man, and full-time nerd focused on chill, family-friendly vibes. While Sea of Thieves will always be part of the journey, this channel is all about mixing in new games, having fun, and building a welcoming community. If you’re here for good vibes, laughs, and relaxed gameplay, you’re in the right place. Everyone is welcome. ▶ LIKE and SUBSCRIBE if you enjoyed the video! ▶ JOIN The STAR MEMERS DISCORD: (https://discord.gg/WdmSv6bg5s) ▶ Join the HITCREW DISCORD: (https://discord.gg/Hitbotc) ▶ WATCH HITBOTC LIVE: (https://www.twitch.tv/hitbotc) ▶ SMASH that 🔔 to know when new videos go live! ▶ Follow on X for Live Updates: (https://twitter.com/Hitbotc) Thank you for watching and being part of the crew 💙
Most people experience Star Citizen with maybe two or three friends. Meanwhile, the Star Memers showed up [music] with over 20 people, fully crewed ships, fighters everywhere, and enough bad decisions to qualify as a military [music] incident. And somehow, what started as defending an Idris, turned into one of the coolest operations I've ever experienced in a space game.
Although, for some of us, the operation went better than others.
This is a tactical strike group.
So, the plan was simple. Head out to the tactical strike group and protect the Idris while the operation unfolded. We had well over 20 Star Memers show up for this run. Fully crewed Perseus's, tons of fighters, and people everywhere just ready for some chaos. And honestly, at first, it felt easy.
We had our friendly [music] Idris that needed some protection, and the Star Memers brought the firepower. Enemy fighters kept swarming the Idris, but honestly, they never stood a chance.
Everything was clicking. Every fighter was covering angles. Perseus crews were absolutely deleting targets. Total chaos, but organized chaos. No way it did. Costaia, probably not there yet.
Somebody let's just shoot at this.
>> I think this one is right here, boys.
Uh We want to target Dudley Fleetwood?
The shields are strong.
I'm targeting anything going after the Idris.
Yeah, I'm not targeting the E'tani yet.
I'm targeting them. I'm targeting the E'tani, one of them, anyways. I'm going for Earl right now.
Back shield's almost down.
Back shield is down.
It's hard.
Did I lose a cannon? Yeah, I lost a cannon.
No car.
Back shield's down. boss.
Try to get away. Try to pop these markers.
Tranquility is taking heavy fire.
Repeat.
I almost closed on punched you guys. I'm going to get blasted here.
Try Try to get to get mafia. Find peace in this life you [ __ ] I just got freaking one shot at by the person.
Nice. Oh.
You get pirated.
You're winning.
You're so good.
I got a [ __ ] attacking me. What do you think this is Mr. Guy?
You're doing it nothing to me you son of a gun.
All right. Power is down.
Power relay. It's power relay time.
It's a power relay time.
Is it?
That was quick.
Then once we cleared out the fighters, it was time to hit the station.
To access the core we had to destroy the cooling systems first. Keep it up.
Almost there.
Once we did, it was time to run the trenches.
This This was the moment. This felt like every dream space battle I've ever had as a kid. One by one we lined up and started making our runs into the trench trying to reach the core.
>> [music] >> Here's an idea.
Can I hire you to just piss off?
That's all you marks care about anyway, [music] right?
>> Do you have any idea how long it would take us to 45 this place?
You know, we had a really nice thing going. Now, personally, I was actually doing pretty good.
Okay. Well, maybe not. Turns out trench runs are significantly harder when you pilot like a shopping cart with engine boosters strapped to it. But eventually, we started figuring out. Trench was chaos and ships were exploding everywhere. Pilots slamming into walls, everyone yelling in comms.
We definitely got to get out. You got to get out.
Oh, I did not make it, boys.
I made it through this one. Wait.
I made it through one last one. I have a distortion.
Wait, how many Can I feel this thing now? I'm so far away.
What's up? Did we go out through C?
Yeah. No!
And you left him. Is this a time thing?
It is a time thing, kind of. Yeah. I mean, like we have to do this within a certain amount of time or we fail the mission. Uh not not that, but Oh. Can we wait? Can we wait till we get back there?
There's three of us really going to die.
Yeah.
My power plant shut down, but I'm still alive.
Oh, you can Oh, oh, oh, so you can get out.
You can get out of your ship and shoot at the balloons if you want.
I did that the last one. Can't do that.
Yeah, 40 I was laying right next to the core.
Yeah, I left people sitting there. Yeah, I crashed.
I see don't know.
>> them cool. I'm I'm almost out.
I'm almost made it. Yeah.
You get radiation but you can definitely get out.
Oh, you're going to be okay.
Oh, that was close.
It was close but we're going to make it out. It's fine.
I'm on my back, boys. It looks so cinematic. But somehow we got down to the last core cooler and destroyed it.
Only problem it was basically a one-way trip for me.
With the trenches complete, we got word that there was still a pilot trapped inside the facility and one thing about the Star Mariners is we don't leave people behind. So, we stacked up and headed down. Now, before we took the elevator down, we were actually waiting for our friend Tweets to to But let's just say he wasn't exactly prepared.
No armor, no real suit, just a flight suit and confidence. The memer way.
Wait.
Are you in a Okay, YOU'RE GETTING >> [laughter] >> GREEN IS [laughter] CONFUSED.
OKAY, GREEN IS GOING HE'S a red shirt.
You're in the front. You're a red shirt.
You're a red shirt.
>> [laughter] >> We pushed through the station, opened the hangar, and rescued the pilot.
>> [music] >> Then, we found the loophole.
Suddenly, the rescue mission became significantly less important.
We started loading up on components and gear while everyone screamed about who found what.
And while [music] we were down there in the station looting everything up, little did we know there was some chaos unfolding up in space.
See, the Perseus crew had to take out some Hammerheads and other big ships.
And then, they had to escort our new pilot friend to some friendly space.
But, it wasn't over yet.
Just then, we heard over the radio the Mauler was here. Big alien spaceship, massive threat, looked terrifying. And the Perseus crews absolutely folded it.
At this point, the operation was basically over. We loaded everything into the C2 and started heading back toward the Stanton Gateway.
But, on the way home, I started thinking. We had over 20 people here. We didn't need this many people just to run one tactical strike group. What if we split up? What if instead of one operation, the Star Runners started running multiple operations all at the same time?
So, I messaged the captains and we got to work. Because this This is what Star Citizen is really about. Not grinding credits, not chasing medicines, not playing alone. It's the stories. It's the chaos. It's the moments you remember because of a group of players who somehow pulled something insane off together. Welcome to the Star Memer Org operations.
Do it. You don't got the guts.
You won't DO IT.
>> [laughter] >> STOP IT.
>> [laughter] >> YOU SHOULDN'T HAVE DONE THAT.
>> [laughter] >> YOU SHOULDN'T HAVE DONE THAT.
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